Monday, June 30, 2014

Virtual Reality Has Become Reality

   I remember as a kid watching Popular Mechanics For Kids, and there was this one time where one of the kids went to Nasa, had a head set put on with gloves that had sensors in them and she trained to be an Astronaut through Virtual Reality.  Ever since then I wondered If I would ever be able to try one some day and if it would ever be able to just be bought for home use....now the time has come!

Oculus Rift:
   When I first hear about the Oculus Rift, I was blown away!  An actual consumer Virtual Reality headset to play games with!  I soon found out Afterwards that it can be used for more then just gaming, turns out research facilities have been using VR as treatment for people with PTSD and other disorders.  Sony is even creating Project Morpheus for the PS4, another VR Head Set.

   Now back to gaming with this.  Games have been getting mods lately which allows the user of the Rift to actually move their head as they please.  But what is the point of being able to just look around if it isn't fun?
http://www.youtube.com/watch?v=bcFQ5sQIwRs

Razer Hydra:
   I just found out about these the other day, apparently have been out for awhile and are like both the Wii remotes and the Play Station Move.  I have seen footage of people using this device as either their hands or act as weapons in certain games.

   Now that's always good to have those two remotes act as the items in the game, but this is 2014, sure we've found a new consumer level version of something to do with your hands in VR, Right?
http://www.youtube.com/watch?v=iSoj9EU7pWs

Control VR:
   This is something that got me even more excited for VR, this 12 sensor set up provides the users of their hands!  You can use this with the Rift for gaming, communicating sign language across the world, motion animation for games or videos.
http://www.youtube.com/watch?v=IecMNkv75Bo

Virtuix Omni:
   Now what would VR be without being able to walk around but not hit your wall or break anything?  The Omni is an omnidirectional treadmill video game peripheral, meaning you can run around and not go anywhere but it appears you are in VR.  There is a circular base with grooves in them for special shoes you wear so you don't get out of alignment as well as barrier around you so you don't fall over.
http://www.youtube.com/watch?v=aTtfAQEeAJI

   So what does all of the above add up to?  One hell of a gaming experience for one!  But I am sure with time more uses for these will come to light to help people communicate and seek treatment for various mental and physical illnesses.

   Are you excited for Virtual Reality and the attachments that can help you become submerged in the game or is it still too
 

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